Usually Hapless
Usually Hapless
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The War Room XVI: Battle of Poltava, 1709
The Swedish Empire takes on the Russian Tsardom during the Great Northern War.
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Or even earlier over on Patreon: www.patreon.com/UsuallyHaplessVideos
Переглядів: 4 116

Відео

Breakout: Semper Fi, Syria Mission 04, Combat Mission Shock Force 2
Переглядів 8 тис.День тому
The Marines punch out of their bridgehead towards Homs. See videos early with UA-cam membership: ua-cam.com/channels/9egpHJiRis89uHkeyJiEug.htmljoin Or even earlier over on Patreon: www.patreon.com/UsuallyHaplessVideos
Making of a Community Scenario: Lattichdorf
Переглядів 2,7 тис.День тому
How I made the Lattichdorf Meeting Engagement mission for the upcoming Combat Mission Cold War 'Choose Your Own Scenario' Tournament. Steam Page: store.steampowered.com/app/1551160/Combat_Mission_Cold_War/ Discord: discord.com/invite/8hBhcYrErE
Combat Mission Scenario Editor 5: Simple AI Plans
Переглядів 1,4 тис.14 днів тому
Wouldn't it be boring if the AI just sat there? See videos early with UA-cam membership: ua-cam.com/channels/9egpHJiRis89uHkeyJiEug.htmljoin Or even earlier over on Patreon: www.patreon.com/UsuallyHaplessVideos
Quantifying Vehicle Performance in CM: Combat Mission Basics
Переглядів 4,4 тис.21 день тому
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Flank Guard: Semper Fi, Syria! Mission 03, Combat Mission Shock Force
Переглядів 9 тис.Місяць тому
Elements of Golf Company screen the flank of the Marine push on Tartus. See videos early with UA-cam membership: ua-cam.com/channels/9egpHJiRis89uHkeyJiEug.htmljoin Or even earlier over on Patreon: www.patreon.com/UsuallyHaplessVideos
Combat Mission Units: WW2 Marder Tank Hunters
Переглядів 8 тис.Місяць тому
A quick overview of the three Marder variants modelled in the Combat Mission WW2 games. See videos early with UA-cam membership: ua-cam.com/channels/9egpHJiRis89uHkeyJiEug.htmljoin Or even earlier over on Patreon: www.patreon.com/UsuallyHaplessVideos
Hitting the Beach: Semper Fi, Syria! Mission 02, Combat Mission Shock Force
Переглядів 11 тис.Місяць тому
Following up the Recon Marines, elements of Golf and Fox companies come ashore and get stuck in. See videos early with UA-cam membership: ua-cam.com/channels/9egpHJiRis89uHkeyJiEug.htmljoin Or even earlier over on Patreon: www.patreon.com/UsuallyHaplessVideos
Combat Mission Scenario Editor 4: Objectives and Reinforcements
Переглядів 1,9 тис.Місяць тому
Combat Mission Scenario Editor 4: Objectives and Reinforcements
The War Room XVI: Le Hamel, Gold Beach, D-Day
Переглядів 8 тис.Місяць тому
The War Room XVI: Le Hamel, Gold Beach, D-Day
White Beach: Semper Fi, Syria! Mission 01, Combat Mission Shock Force
Переглядів 12 тис.2 місяці тому
White Beach: Semper Fi, Syria! Mission 01, Combat Mission Shock Force
What is Effective Range? Combat Mission Basics
Переглядів 7 тис.2 місяці тому
What is Effective Range? Combat Mission Basics
Combat Mission Scenario Editor 3: Adding the Forces
Переглядів 1,9 тис.2 місяці тому
Combat Mission Scenario Editor 3: Adding the Forces
Combat Mission Units: Syrian Special Forces
Переглядів 12 тис.2 місяці тому
Combat Mission Units: Syrian Special Forces
Strike at Karkand PVP: Combat Mission Shock Force 2
Переглядів 13 тис.3 місяці тому
Strike at Karkand PVP: Combat Mission Shock Force 2
The War Room XV: Bomber Command vs Strategic Bombing, 1939-1945
Переглядів 6 тис.3 місяці тому
The War Room XV: Bomber Command vs Strategic Bombing, 1939-1945
Combat Mission Scenario Editor 2: Making the Map
Переглядів 3,9 тис.3 місяці тому
Combat Mission Scenario Editor 2: Making the Map
Grand Tournament Scenario: Into the Valley
Переглядів 14 тис.3 місяці тому
Grand Tournament Scenario: Into the Valley
What is the OODA Loop?
Переглядів 7 тис.4 місяці тому
What is the OODA Loop?
Squad: The Empty Battlefield
Переглядів 4,7 тис.4 місяці тому
Squad: The Empty Battlefield
Outmanoeuvred: Combat Mission Shock Force 2
Переглядів 14 тис.4 місяці тому
Outmanoeuvred: Combat Mission Shock Force 2
Combat Mission Units: M4 Sherman
Переглядів 13 тис.4 місяці тому
Combat Mission Units: M4 Sherman
Combat Mission Scenario Editor 1: Groundwork
Переглядів 3,1 тис.4 місяці тому
Combat Mission Scenario Editor 1: Groundwork
Integrating Combat Mission and Command Modern Operations?
Переглядів 10 тис.4 місяці тому
Integrating Combat Mission and Command Modern Operations?
Drop Zone P: Combat Mission Final Blitzkrieg
Переглядів 13 тис.5 місяців тому
Drop Zone P: Combat Mission Final Blitzkrieg
The War Room XIV: Battle of Bussaco, 1810
Переглядів 7 тис.5 місяців тому
The War Room XIV: Battle of Bussaco, 1810
CMPE PVP: Operation Whetstone Mission 3: Destroy
Переглядів 17 тис.5 місяців тому
CMPE PVP: Operation Whetstone Mission 3: Destroy
How do Forward and Reverse Slopes Work?
Переглядів 9 тис.5 місяців тому
How do Forward and Reverse Slopes Work?
CMRT PVP: Not One Step Back
Переглядів 14 тис.5 місяців тому
CMRT PVP: Not One Step Back
CMRT PVP Rattenkrieg Turn 25
Переглядів 2,7 тис.6 місяців тому
CMRT PVP Rattenkrieg Turn 25

КОМЕНТАРІ

  • @alogie
    @alogie 9 годин тому

    Thanks for this series! I completely ignored the scenario editor because it seemed so daunting, but these videos provided a great introduction and made the whole scenario creation idea so much more accessible. I know this was a very simple scenario, but it was a great example of how to get started. Are you thinking about additional videos to explore topics in more detail? More on the AI plans, and map elevation would be great.

  • @antonbatura8385
    @antonbatura8385 День тому

    I'm from Poltava. This battle changed Ukraine's history and plunged us into Russian slavery for 300+ years. Talk about pivotal events in history.

  • @suleymansahin3770
    @suleymansahin3770 2 дні тому

    Great tactics but if you need a vicious enemy to play redfor I’m right here 😂 your opponent is too reckless

  • @TotalTirpitz
    @TotalTirpitz 2 дні тому

    I haven't finished the video yet. However I will say if people found this interesting Lord Hardthrasher has done a 5 part video series on the Allied bomber offensive. Starting with the Theory, the Norden, The Butt report, 8th airforce and finally the post D-Day sorties. Anyway back to the video

  • @brucermarino
    @brucermarino 2 дні тому

    Did not the Soviets use a variation of this in which they towed various kinds of sleds behind tanks on which their soldiers could ride providing more cover in some circumstances? Thanks for another great video!

  • @persallnas5408
    @persallnas5408 2 дні тому

    Well researched and refrechingly accurate. My minor critique is about pronounciation wich is easily looked up these days so I do not get that.

  • @decimated550
    @decimated550 3 дні тому

    a great looking map and thanks for showing us the process

  • @MEYanZav
    @MEYanZav 3 дні тому

    Did the Swedes lose other major battles or was it a case of losing one battle destroying the entire army while the russians lose battle after battle but still have the manpower to keep fighting and eventually win?

  • @larsdejong7396
    @larsdejong7396 3 дні тому

    I'm getting Scottish corridor flashbacks from this. (Also, that mortar bomb is longer than I expected)

  • @alexy590
    @alexy590 3 дні тому

    Speaking of interesting less well known wars I have a couple suggestions for potential future War Room topics. First would be the Numantine war from 153BC to 133BC. One of the lesser known Roman wars and I find it interesting just how much trouble Rome had with it. Second would be something from the Northern Crusades. One of the most overlooked parts of European history.

  • @stenviking7737
    @stenviking7737 3 дні тому

    As a swede, this battle is always interesting and always painful. Video is very well done!

  • @SilentJaycob89
    @SilentJaycob89 3 дні тому

    The War Room is the gift that keeps on giving. Thanks once again for making these!

  • @GrumpyReaper2525
    @GrumpyReaper2525 3 дні тому

    A historian from metropoly is taking interest in historical events valued in British North Eurasia. All hail the King, lads!

  • @sirkaapo2178
    @sirkaapo2178 3 дні тому

    I'm going to admit I havent watched this since 1918, but I enjoyed your analysis especially with the tactical detail and different considerations you provided even if on some level the battle was a bit of a foregone conclusion. Also I would have liked if you gave a bit more background on how logistics and army administration worked in this period, but that was probably out of the scope of this video. Could do one on the war of the spanish succession same period but on the other side of Europe, maybe battle of Denain 1712? It's less famous than Malplaquet, but it saved the sun kings realm from occupation and turned the policy of the Dutch Republic from a one of active defense to a passive one, effectively sending them to 2nd rate power status for good. Anyway I liked the video please do more! 👍

  • @conner4547
    @conner4547 3 дні тому

    Do you think the Combat Mission game engine could handle linear warfare?

  • @gareththompson2708
    @gareththompson2708 3 дні тому

    This is right at the tail end of the pike and shot era (around when there's getting to be far more shot than pike). I think this period is really fascinating as a halfway point between medieval and Napoleonic warfare. Just as I find 1870-1914 fascinating as a halfway point between Napoleonic and modern warfare.

    • @usuallyhapless9481
      @usuallyhapless9481 3 дні тому

      Yep. The Swedes and Russians were unusual in that they still brought pikes to the fight.

    • @giuseppefazio9313
      @giuseppefazio9313 3 дні тому

      @@usuallyhapless9481 The russians had already abandoned the pike by the time of the Great Northern War. Only the swedes retained it, as it was part of their offensive shock element.

    • @vinz4066
      @vinz4066 День тому

      Its not realy pike and shot anymore I think. The swedes were the only ones keeping pikes. They used them for theire shock tactics.

  • @ironchancellorottovonbisma8573

    These are so well made. Thank you for all the hard work that goes into these videos. If I were more financially stable I would definitely be subscribing to see these early! Thank you!

  • @wojszach4443
    @wojszach4443 4 дні тому

    In Poland that attack into Poland is called deluge, for obvious reasons, getting swarmed by moles(their love to dig in at any possibility and availability) in blue

    • @PP-sm6ow
      @PP-sm6ow 3 дні тому

      It is not, Swedish Deluge was in 1655

    • @wojszach4443
      @wojszach4443 3 дні тому

      @@PP-sm6ow thanks for correction

  • @michaeljenkins1375
    @michaeljenkins1375 4 дні тому

    Question: I loaded up this campaign and caught up with your video. On this mission I have my LAV-AT and TOW-Humvee near the starting area ridge on the right side of the map. The odd thing is that my Humvee has almost clear LOS across the entire map whereas the LAV is showing its LOS is blocked at the low wall and cant see any further. Is this a bug or too limited sighting ability for the LAV? Something else?

    • @usuallyhapless9481
      @usuallyhapless9481 3 дні тому

      The LAV-ATs are bugged. IIRC, the thermal optics don't work and they're missing a crewman.

  • @CAPDude44
    @CAPDude44 4 дні тому

    You should cover the Vicksburg campaign of the American Civil War. Super interesting both tactically and strategically

    • @usuallyhapless9481
      @usuallyhapless9481 3 дні тому

      Definitely a strong candidate. I need to read up on it again though.

    • @d.c.6065
      @d.c.6065 3 дні тому

      You could also consider covering the Gettysburg campaign, too. There was a lot that happened outside of the three day battle, and it wasn’t even Meade’s preferred battlefield. But like most classic meeting engagements it became a contest of getting there firstest with the mostest.

  • @BatyusFrodo
    @BatyusFrodo 4 дні тому

    Poltava Rode to certain death and pain

  • @robertkalinic335
    @robertkalinic335 4 дні тому

    The cursed third redoubt where the swedish human cannon balls confused the boiling pots of cream sauce for the stacks of hay. Charles was heard yelling at the sky with his fist shaking: "God i wish we had ladders that can be carried in single box when dismantled and made ready on a short notice with simple screwdriver!".

  • @LeflairZone
    @LeflairZone 4 дні тому

    Funnily enough the closest other military that springs to mind when talking about the Swedish army during this battle is... the Japanese in WW2. Swedish Banzai charges will continue until morale improves. Another interesting conflict featuring the Swedes is the 30-year war, and not for the Gustav Adolphus part (which is quite brief), but his Field Marshall Lennart Torstenson decade+ campaigning - who came very close to Vienna(!).

  • @wheneggsdrop1701
    @wheneggsdrop1701 4 дні тому

    Definitely would love to hear this story of the Great northern war from your perspective. From Sweden to the Baltics to Russia, to Ukraine, to the Ottomans. An extremely interesting campaign.

  • @tremendousbaguette9680
    @tremendousbaguette9680 4 дні тому

    Reminds me of the classic "carolus rex praematura morte" cartoon on r/polandball

    • @usuallyhapless9481
      @usuallyhapless9481 3 дні тому

      Yep. There's a reason there are so many conspiracy theories about Charles XII's death

  • @zacheryhernandez7298
    @zacheryhernandez7298 4 дні тому

    HELL YES

  • @d.c.6065
    @d.c.6065 4 дні тому

    Heck yeah, War Room!

  • @schweinehund3497
    @schweinehund3497 4 дні тому

    Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless Hapless

  • @user-it3gp4vm1z
    @user-it3gp4vm1z 4 дні тому

    Its really interesting to learn the history behind Combat Mission games! Especially after playing the Northern War campaign

    • @vampyrcat866
      @vampyrcat866 4 дні тому

      Combat mission lore is quite extensive! The sequels and prequels keep on giving!

    • @MrJesse1472
      @MrJesse1472 4 дні тому

      I always wondered if my horrific casualties were historically accurate.

    • @AUsernameWeShallMarchToKiev
      @AUsernameWeShallMarchToKiev 3 дні тому

      @@vampyrcat866 You know, I even heard that the Germans liked Combat Mission: Barbarossa to Berlin so much they turned it into a real thing!

  • @absolutmauser
    @absolutmauser 4 дні тому

    I dont think 3" mortars whistle and howl when rhey are coming in.

    • @usuallyhapless9481
      @usuallyhapless9481 3 дні тому

      I suspect not

    • @zanaduz2018
      @zanaduz2018 День тому

      Due to trajectory, mortar bombs will generally *not* give any audible warning of shells in flight until after impact, though you’d likely hear the sound of the tube firing (as a distant metallic thunk) before bombs start impacting.

  • @fakeangeltr7263
    @fakeangeltr7263 5 днів тому

    What about the troops in buildings can they take ammo from the vehicles

  • @horseman2777
    @horseman2777 5 днів тому

    I recently played through this mission. I’ll leave an AAR here: My pre-battle intel exposed the reverse slope platoon in the trenches and the elements in Karru. Not missing a beat, I called down mortars on the reverse slope and 155s on Karru to soften these positions up to be assaulted Instead of sending a single Humvee forward, I split the CAAT platoon into 2 3-vehicle sections and bound them forward, with LAR platoon right behind them. My logic here is to use the Humvees as scouts to sus out ATGM positions, and then use the combined firepower of both platoons to respond. The CAAT sections made contact with the reverse slope Syrians and engaged them. Because they were in mutually supporting sections, they quickly won any firepower contest. I moved up LAR platoon, both to increase the deluge of firepower and to dismount and assault the position. This worked well, and the Syrian platoon was wiped out for no Marine losses. I immediately recognized the gaps in the walls as obvious locations for mines, and I used the bushmasters to blow open alternative routes. CAAT platoon surged through the gap, but I left my TOW humvees behind to act as anti-tank overwatch units in case of armored counterattack. This was good in theory, but hurt me later. At this time, Golf Co arrived on the field and I began to advance a platoon forward. CAAT/LAR made contact with the palm grove and unleashed another deluge of fire, routing the entire position and gunning down survivors as they fled. Golf Co caught up, and I quickly dismounted them and assaulted the Grove, this time taking some prisoners but otherwise wiping out the defenders for no losses. I remounted and pushed CAAT/LAR up to Karru, and tasked LAR with securing the buildings on the approaches to Karru. By this time, I had called off the 155s and had also called in a mortar stonk on the hill. LAR platoon entered the buildings with no resistance and began to fan out to secure the area. And then shit hit the fan. Remember how I didn’t move my TOW humvees up? They were now too far away to easily see vehicles IVO Karru, and I was suddenly caught off balance when a T72 platoon and a technical group counterattacked my forces. I lost a .50 humvee to an SPG technical and the T72s cresting the hill had me dead to rights, with no proper AT assets to counter them. Luckily, my Abrams arrived at this exact moment. They killed 2/3 of the T72s from across the map while moving, but failed to see the third. Thinking on my feet, I ordered 2 LAVs to engage the T72 and blind it in the pre-dawn darkness. This bought time, and my Abrams advanced and destroyed the lone survivor as CAAT/LAR mopped up the technicals. As this occurred, numerous Syrians materialized out of the buildings in and around Karru, some at extremely close distances. The Marines gracefully acquired and destroyed each position, with 3 or 4 different mutually supporting elements spotting and firing at the same time before repeating the process on another position. No Marines were lost in this firefight. My Abrams reached the outskirts of Karru at this time, and I set them up to destroy another platoon of T72s trying to flank us. With this complete, I moved the platoon from Golf Co up to assault Karru and the hill. Karru resembled a pile of rubble at this point, and the Marines were able to clear it with no casualties. Apaches successfully destroyed the last T72s hiding behind the reverse slope. During this time, an LAV-AT loader was hit by fire next to the hill. I sent one squad from Golf to assault the hill. I split them too thinly however, and a casualty was taken while cresting the hill. I believe this could have been avoided had I put more manpower up there. I quickly dispatched LAR platoon to help clear the hill, and soon all resistance was crushed. I put an LAV on top of the hill to engage targets of opportunity, the only one being a BRDM on the far side of the map. The hill was cleared and Karru was in Marine hands. My losses were 4 KIA, 2 WIA. 1 Humvee lost. Lessons learned were to always have adequate AT capabilities on hand, and to never assault a position without adequate manpower. Great video as always.

    • @horseman2777
      @horseman2777 5 днів тому

      Addendum: I always had my LAV-ATs neat the front of my advance, but they are currently broken in CM, with no thermals and missing their TC. As such, they can’t see anything, and I was using them in an anti-structure role. Had they been functional, the counterattack would not have been a problem

    • @usuallyhapless9481
      @usuallyhapless9481 3 дні тому

      Awesome stuff man! I didn't want to risk the LAVs like that: that Bushmaster-Thermals combo is too sexy.

  • @kondor99999
    @kondor99999 5 днів тому

    Good to see that DPICM is just as ineffective as the studies now show. It was truly the paper tiger of the 80s. Very high dud rate and tiny explosives = more impressive on paper than IRL. Give me good ole HE anytime.

  • @rockin3404
    @rockin3404 5 днів тому

    The answer is always the same: more drones ...

  • @ianbuckwheat3180
    @ianbuckwheat3180 5 днів тому

    What difference would a trench make in this scenario? Would it make the infantry more vulnerable due to being clumped closer together? It looks like a majority of the casualties are caused by shrapnel and not direct hits.

    • @usuallyhapless9481
      @usuallyhapless9481 5 днів тому

      It's hard to say. It depends on the ingame difference in protection modelling between trenches and foxholes, which isn't clear

    • @decimated550
      @decimated550 День тому

      @@usuallyhapless9481 quick question, I was doing a quick Battle and I bought some trenches and I don't know how to orient them. They just go north south on the map. How do I pick a trench and then make it rotate when I place it on the map?

    • @usuallyhapless9481
      @usuallyhapless9481 День тому

      @@decimated550 Ah, you need to put another trench next to it to align it in the direction you want. Its weird, but it works. You can always move the second trench away when you're done.

    • @decimated550
      @decimated550 День тому

      @@usuallyhapless9481 thanks big-time...i didn't find it in the manual . But now that I know, Time to build Krak De Chevaliers ! Ha

  • @kevinl.o.torres8962
    @kevinl.o.torres8962 6 днів тому

    Horrible, It only serves to scare the opponent

    • @usuallyhapless9481
      @usuallyhapless9481 5 днів тому

      That's exactly what you want while you move your assault teams up

    • @decimated550
      @decimated550 5 днів тому

      ​@@usuallyhapless9481lol touche ! I'm making a screenshot of this . The essence of suppressive fire .... 😅

    • @zanaduz2018
      @zanaduz2018 День тому

      Most casualties from artillery come in the first few seconds after initial impact, as men might be caught out of cover; these troops were dug-in foxholes which makes actually hitting infantry inside difficult without a direct hit (unlikely at best).

  • @nestorgamer9746
    @nestorgamer9746 6 днів тому

    Prank'em John

  • @nbr1rckr
    @nbr1rckr 6 днів тому

    While I adore my 60mm mortar there's a reason experimental British forces are using the 81 at a minimum for attached mortars 8) What I'm saying is Battlefront is clearly biased here :p

    • @sproge2142
      @sproge2142 6 днів тому

      Aren't 3 inch mortars 81mm?

    • @nbr1rckr
      @nbr1rckr 6 днів тому

      @@sproge2142 that's what I said.

    • @michaelbourgeault9409
      @michaelbourgeault9409 6 днів тому

      @@sproge2142 3 inches = 76mm

    • @sproge2142
      @sproge2142 6 днів тому

      @@nbr1rckr okay, I misunderstood as considering the effect in the video it was a strange thing to say.

    • @sproge2142
      @sproge2142 6 днів тому

      @@michaelbourgeault9409 the name of the weapon does not always corelate with the actual caliber, like the 76mm gun actually being 75mm on the Sherman etc. And that is also true here, in reality the caliber is 3.19 inch, so 81mm...

  • @stevee8318
    @stevee8318 6 днів тому

    Not great against dug in infantry. . . when attacking the light mortars seem best used against AT guns, enemy mortars, or maybe heavy MG teams.

    • @usuallyhapless9481
      @usuallyhapless9481 5 днів тому

      It depends. They're suppressing a whole platoon for a couple of minutes, that might be just what you need.

  • @ktall6749
    @ktall6749 6 днів тому

    Curious about range. I just tried to take out some AA guns in trenches with paratrooper mortars. Used up the ammo off three mortars without taking out the 3 AA guns. I was firing at max range. Probably should have closed the range by a couple hundred yards first.

    • @nbr1rckr
      @nbr1rckr 6 днів тому

      The way I tend to look at it is I can usually do with 120s and the like being off-map but if I can't have a LOT of 81mm and I have some tubes and ammunition to spare, I'd rather bring them along to the field and yeah, close that distance, baby. I've also gotten into the swing of using target light from time to time assuming it might make a difference.

    • @wheneggsdrop1701
      @wheneggsdrop1701 6 днів тому

      I wonder if any mortarmen have experience to tell us how much the shells deviate. From what I’ve heard it’s about 15-20 meters of deviation but correcting fire should likely narrow it down? I’m not sure but it seems it’s impossible to get a pin point hit on what you targeted in most CM games.

    • @Rifin-pu2hb
      @Rifin-pu2hb 6 днів тому

      These 3 inch mortar was supposed to be working alongside infantry, you should count them as frontline combatants that could ‘throw’ grenades a bit far.

    • @usuallyhapless9481
      @usuallyhapless9481 5 днів тому

      It depends which mortar we're talking about: IIRC 3in/81 medium mortars start getting a bit too inaccurate for point targets at about 2km, 60mm light mortars a lot less.

    • @zanaduz2018
      @zanaduz2018 День тому

      If those “paratrooper mortars” were US 60mms, effective (accurate) range is around 800-900m max before deviation starts becoming particularly cumbersome. I forget if British paras get 2-inch (50mm) mortars in CM, but 50mm light mortars were even more hamstrung by range limits irl than even the modest limits of the US 60mm…

  • @Mr66D
    @Mr66D 6 днів тому

    My own playthrough of this mission was remarkably similar, with pretty much the same plan - the main force does a big right hook through the objectives while Fox Company opportunistically rolls up the left once it comes in, all while supporting fires smash actual or suspected enemy positions. A few differences though: 1) For whatever reason I was able to provoke the Syrians in BLT Obj. 2 into opening fire earlier and smothered them with Mk19 and rifle fire before advancing, and secured the objective without loss. 2) I was more aggressive with the AAVs, and got away with it. Starting them out in keyholes between buildings but eventually moving them up with the marines and supporting positional assaults, though admittedly a few RPGs came close. 3) Though I also suffered 13 casualties (2 dead, 11 wounded), they were to different causes. I managed to keep my marines safe from the Syrian mortars (except for the same recon marines getting caught in the open at OP 101), but took losses almost exclusively to Syrian infantry at close range as the marines cleared buildings, buildings that I should've just flattened. Plus one loss to friendly fire from the cobra. The lesson learned, from analysis of my own playthrough as well as watching this afterwards, is to have a better plan for supporting fires. I still had naval gun ammo in magazines and bombs still hanging from hornet wings at the end of the mission which should've been used to knock down more buildings. That would've translated directly into fewer marine casualties. I was a little surprised the Syrians didn't surrender. I ceasefired with 5 minutes to go and only 6 enemy left on the field, a mix of uncon spies (a little unnerving to see) and shellshocked lone survivors of shattered squads. Thanks for putting so much effort into these, they're a real treat to watch. Cheers.

  • @jameslee8573
    @jameslee8573 6 днів тому

    Love these campaigns it is an informative and interesting way to learn tactics, faction/vehicle capabilities, and grand strategy all in one.

  • @Sleepy1328
    @Sleepy1328 6 днів тому

    If the gap of Talkalakh takes you too close to the syrian 5th airborn regiment and you cannot pass over the moutain, you can still go under it. But you won't. You fear to go into those mines. The syrians delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dum. Shadow and flame.

  • @underpaidmook
    @underpaidmook 6 днів тому

    Regiments has DPICM be extremely lethal

    • @usuallyhapless9481
      @usuallyhapless9481 6 днів тому

      It would be interesting to know how Regiments works it mechanically: designating a zone under DPICM fire and inflicting x damage to everything in the zone is very different to modelling all the bomblets

  • @larsdejong7396
    @larsdejong7396 6 днів тому

    Okay, I clearly need to read up on the great Northern war. By now, I am quite familiar with the players of the eighty years war, but both Peter and Frederik seem like fascinating characters. Honestly, this plan was suïcide from the very start. Maurits rightfully doubted his chances in marching behind enemy lines in Flanders. The idea do so in Russia of all places, with virtually no roads and massive distances, is borderline insane. Yes, the attack on the camp failed miserably. But, in many ways, Peter had already won before the battle had started, thanks to his greater understanding of logistics. Besieging Poltava and then getting arrogant, even though he had just been outsmarted, sealed the deal. A fascinating battle from a tactical, operational and strategic perspective indeed. (that was a very long and winded way of saying: excellent video. :)

    • @usuallyhapless9481
      @usuallyhapless9481 6 днів тому

      Peter Englund's "The Battle That Shook Europe: Poltava and the Birth of the Russian Empire" is really good. I had a copy years ago but seem to have misplaced it :/

    • @larsdejong7396
      @larsdejong7396 6 днів тому

      @@usuallyhapless9481 Ah, thanks.

    • @GrumpyReaper2525
      @GrumpyReaper2525 3 дні тому

      Besieging Poltava and giving battle was not, arguably, a sign of arrogance, but rather a sign of desperation. By that time Charles XII's army needed to secure provisions at Poltava or they would starve and disintegrate without ever giving a proper battle. Desertion and other non-combat losses rate in Charles' army is a strong, if cirmustational, evidence to this thesis.

  • @PNJ452
    @PNJ452 7 днів тому

    🥸

  • @Robert-yk8tx
    @Robert-yk8tx 7 днів тому

    I will try this as soon as i have finished cmbo. Still enjoying after almost 25 years.